@article { author = {khaleel, Mohammed and Elsawi, Ahmed and NoorAldaim, Almonzer}, title = {Acase study of quality function deployment in E - Examination Quality Function Deployment}, journal = {International Journal of Internet Education}, volume = {17}, number = {1}, pages = {1-11}, year = {2018}, publisher = {Human and Technology Development Foundation}, issn = {1687-6482}, eissn = {2090-0481}, doi = {10.21608/ijie.2018.42937}, abstract = {Quality function deployment is one of the most techniques to initially manufacturing organization, sometimes a customer doesn’t understand the desire which is reflected on the faces of the system, the aim of this paper is a case study of the requirement of the international university of Africa to deploy E – Examination at the university. The methodology of this paper is an interview of some of decision makers and officers IT at the university to overall the requirements and to deploy QFD to helped and  to understand these requirements, the result is the cost is very important for re-engineering characteristic because is the high degree of analyze with QFD (22%) and Infrastructure is second important (20%,) so with the QFD the researcher could understand the desire of the university clearly and recommend using them in the future.}, keywords = {quality function deployment,E- Examination,IUA,E learning}, url = {https://ijie.journals.ekb.eg/article_42937.html}, eprint = {https://ijie.journals.ekb.eg/article_42937_38fd48e1b2401efa3f000351cf5939c1.pdf} } @article { author = {Alves-Ribeiro, Francisco Adelton}, title = {Mobile computing tool to help treat autistic children with difficulties in recognizing and interpreting facial expressions}, journal = {International Journal of Internet Education}, volume = {17}, number = {1}, pages = {12-16}, year = {2018}, publisher = {Human and Technology Development Foundation}, issn = {1687-6482}, eissn = {2090-0481}, doi = {10.21608/ijie.2018.42941}, abstract = {This work presents a game titled Face: a game to aid treatment of autistic children through the interpretation and recognition of facial expressions, developed by the team multidisplinar of the Federal Institute of Education, Science and Technology of Maranhão (IFMA), using the methodology of Applied Behavior Analysis (ABA), commonly associated with the treatment of children with Disorders of the Autism Spectrum disorders (ASD). The application divide the learning of facial expression in small tasks, containing positive reinforcement each time the child wins or loses. The educator has access to the settings menu of the game, can increase or reduce the amount of interaction between the child and the game can select the facial expression to be worked. The first screen of the game displays an image chosen by the educator, presented a screen with "n" bins "m", in order to improve the learning of the facial expression desired. After the child be able to reach all the "n" screen positions, more interaction will be added with the goal of strengthening the learning. In each phase, a new image, in different positions, it will be displayed on the screen, representing different levels in the game, this process is repeated during all phases of the game. In the end, the educators have access to the report containing the results corresponding to each phase of the game, with the amount of interaction, amount  ringtones on other buttons, the amount of touches on other buttons, amount ringtones on out of buttons, time spent to complete each phase, as well as their statistics.}, keywords = {autism,education,Game,Psychology}, url = {https://ijie.journals.ekb.eg/article_42941.html}, eprint = {https://ijie.journals.ekb.eg/article_42941_a83adfcd7bac50036da6b67af2f968ab.pdf} } @article { author = {Al-Azab, Mohamed and Utsumi, Takeshi}, title = {A Cloud Computing Technology for Smart Learning}, journal = {International Journal of Internet Education}, volume = {17}, number = {1}, pages = {17-37}, year = {2018}, publisher = {Human and Technology Development Foundation}, issn = {1687-6482}, eissn = {2090-0481}, doi = {10.21608/ijie.2018.42984}, abstract = {This paper covered the basis of cloud computing and how it came into existence. The services involved, and the types of cloud platform used in the implementation of the cloud. The educational system and the virtual interaction of the system was also analyzed, basing all facts on how the education system can comfortably migrate to the cloud irrespective of all its challenges. The adoption of cloud into the education system was finally discussed with the software and hardware needed for the adoption process. Recommended were now introduced in making sure the entire adoption and implementation process into the cloud by the education system is a success.}, keywords = {Cloud Computing,Virtual Environment,E-learning,IaaS,PaaS,SaaS}, url = {https://ijie.journals.ekb.eg/article_42984.html}, eprint = {https://ijie.journals.ekb.eg/article_42984_984ae54f4037c690f064e071e061d253.pdf} }